The Science Behind Pixar exhibition has been designed to let visitors experience the art, science, computer science, and math that Pixar uses to create their groundbreaking films. This website features some of the activities, videos, and images from the exhibition that describe the math, computer science, and science that go into making computer animated films. This exhibition was developed by the Museum of Science, Boston in collaboration with Pixar Animation Studios. There are free materials for hands-on, unplugged activities to use with this virtual exhibit at http://sciencebehindpixar.org/educators.
One of the world’s largest science centers and New England’s most attended cultural institution, the Museum of Science introduces approximately 1.4M visitors a year to STEM (science, technology, engineering, and math), through the world-class hands-on exhibits, and programs. Now, through its new #MOSatHome platform, delivering the Museum experience to families and educators online with a host of live stream events, webinars, podcasts, family STEM activities and more.
Blend art, design and hands on creativity with STEM concepts using materials readily available in the home. Design challenges are created as a collaboration of the 3DuxDesign team and community professionals ranging from artists to authors, engineers and scientists. High interest, high engagement
Welcome to Wonderopolis®, a place where natural curiosity and imagination lead to exploration and discovery in learners of all ages. Each day, we pose an intriguing question—the Wonder of the Day®—and explore it in a variety of ways. Wonderopolis was created by the National Center for Families Learning (NCFL). The excitement of learning that comes from curiosity and wonder is undeniable, and Wonderopolis helps create learning moments in everyday life—ones that fit in with dinner preparations, carpool responsibilities, a stolen moment between breakfast and the bus, or within school curriculum and education programs.
TIME for Kids is committed to supporting educators and families around the world during this time. We have opened up all of our 2020 content and will continue to provide materials on a weekly basis through the end of the school year.
Topics Include: COVID-19, Trains, Environment, Money, History, Government, Dinousaurs
Hosts Mindy Thomas and Guy Raz guide curious kids and their grown-ups on a journey into the wonders of the world around them. We'll go inside our brains, out into space and deep into the coolest new stories in science and technology. Most podcasts under 10 minutes.
44 engineering and science challenges from the engineers at Dyson
Hip-hop videos and creativity tools give teachers new ways to captivate students while engaging them in academically rigorous content.
Topics include Life Science, Earth Science, Physical Science, Scientific Practice, Technology & Engineering, Robots, Coding, Space
Build vocabulary – Vocabulary is a building block of literacy and the foundation for every Flocabulary lesson
Develop 21st-century skills – Student creativity and collaboration are at the core of our platform
In order to continue to serve as a resource for parents, families, and the community during a period of time marked by public health curfews and quarantines, the Children’s Museum & Theatre of Maine launched a series of free, online educational programs today.
Learning computer science when schools are closed. Interactive tutorials in 45 different languages. Express courses students can use to self teach as well as Code Break — a live, weekly interactive classroom where our team will teach your children at home while school is closed, and a weekly challenge to engage students of all abilities, even those without computers.
NASA STEM @ Home For Students Grades K-4
Launch Rockets, Build a Moon Habitat, Solve Spacey Puzzles and More! Storybooks, games, puzzles projects all revolving around STEM